Context is ev … well, something, anyway

Computer Science - Software/Programming

MIT research uses information about how frequently objects are seen together to refine the conclusions of object recognition systems.

by Larry Hardesty

Today, computers can’t reliably identify the objects in digital images. But if they could, they could comb through hours of video for the two or three minutes that a viewer might be interested in, or perform web searches where the search term was an image, not a sequence of words. And of course, object recognition is a prerequisite for the kind of home assistance robot that could execute an order like “Bring me the stapler.” Now, MIT researchers have found a way to improve object recognition systems by using information about context. If the MIT system thinks it’s identified a chair, for instance, it becomes more confident that the rectangular thing nearby is a table.

Read more: Context is ev … well, something, anyway

   

Picture-driven Computing

Computer Science - Software/Programming

by Larry Hardesty

New research could enable computer programming based on screen shots, not just code

Until the 1980s, using a computer program meant memorizing a lot of commands and typing them in a line at a time, only to get lines of text back. The graphical user interface, or GUI, changed that. By representing programs, program functions, and data as two-dimensional images — like icons, buttons and windows — the GUI made intuitive and spatial what had been memory intensive and laborious.

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MU Research Leads to Improved Human, Object Detection Technology

Computer Science - Software/Programming

Mizzou scientists develop software that detects humans and objects in videos, creating new possibilities for safety and surveillance

When searching for basketball videos online, a long list of websites appears, which may contain a picture or a word describing a basketball. But what if the computer could search inside videos for a basketball? Researchers at the University of Missouri are developing software that would enable computers to search inside videos, detect humans and specific objects, and perform other video analysis tasks. 

Read more: MU Research Leads to Improved Human, Object Detection Technology

   

Berkeley Lab Scientists' Computer Code Gives Astrophysicists Frist Full Simulation of Star's Final Hours

Computer Science - Software/Programming

The precise conditions inside a white dwarf star in the hours leading up to its explosive end as a Type Ia supernova are one of the mysteries confronting astrophysicists studying these massive stellar explosions. But now, a team of researchers, composed of three applied mathematicians at the U.S. Department of Energy's (DOE) Lawrence Berkeley National Laboratory and two astrophysicists, has created the first full-star simulation of the hours preceding the largest thermonuclear explosions in the universe.

In a paper to be published in the October issue of Astrophysical Journal, Ann Almgren, John Bell and Andy Nonaka of Berkeley Lab's Computational Research Division, with Mike Zingale of Stony Brook University and Stan Woosley of University of California, Santa Cruz, describe the first-ever three-dimensional, full-star simulations of convection in a white dwarf leading up to ignition of a Type Ia supernova. The project was funded by the DOE Office of Science.

Read more: Berkeley Lab Scientists' Computer Code Gives Astrophysicists Frist Full Simulation of Star's Final Hours

   

Programming Tools Allow Use of Video Game Processors for Defense Needs

Computer Science - Software/Programming

by Abby Vogel

Video gaming computers and video game consoles available today typically contain a graphics processing unit (GPU), which is very efficient at manipulating and displaying computer graphics. However, the unit’s highly parallel structure also makes it more efficient than a general-purpose central processing unit for a range of complex calculations important to defense applications.

Researchers in the Georgia Tech Research Institute (GTRI) and the Georgia Tech School of Electrical and Computer Engineering are developing programming tools to enable engineers in the defense industry to utilize the processing power of GPUs without having to learn the complicated programming language required to use them directly.

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Dryad Lets You Intuitively Create Beautiful Trees for Your Virtual World or Game.

Computer Science - Software/Programming

Dryad lets you intuitively create beautiful trees for your virtual world or game. In Dryad, you create a tree by visually navigating to it through a design space: the space of all trees. This space has close to a hundred dimensions and Dryad lets you move around it as if it were a city map. To help you find your way, Dryads around the world communicate to share which trees were picked in the past. A collaborative mapping of the tree space emerges, which your Dryad uses to gently steer you towards high-quality finds. We call this collaborative design space exploration.

Source: Stanford

   

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